
Zhade Lezte
Merch Industrial Goonswarm Federation
45
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Posted - 2012.09.28 21:22:00 -
[1] - Quote
Gogela wrote:I know there's a lot of people that are going to take issue with me on this... but let me tell you what I think.
I think by Feb 1 2013 EvE is going to have well over a million accounts (DUST players coming in)
I think PLEX prices are going to be over 750 mil ea by mid December.
I think both of those estimates are conservative.
My advice? If you need PLEX to run your account... buy now. It's going to get crazy.
This is an interesting take, though with the "buy now" at the end I highly suspect you're just a manip post in disguise.
It's only right if DUST players buy PLEX from CCP in less proportion than eve players, and since they're coming from a game with pay to win elements to EVE, they may be more likely to buy PLEX from CCP, driving costs down.
On the actual topic the hilariously broken state of FW & buffed semi-AFK mining definitely make people more able to afford PLEX. I'm going to leave the topic of whether highsec ISK making should be nerfed from a game balance standpoint aside since it's not relevant to the topic of PLEX, and I'm not discussing FW in this next paragraph because it's already being nerfed.
The one relevant thing to CCP here when it comes to their PLEX pricing from a purely financial perspective is that nerfing highsec ISK making would probably make some players not willing to pay for their subs, while some would just switch to cash subscriptions and keep on AFK mining. How much these income sources prop up the PLEX price, how many subs they would lose from people unable to afford PLEX from highsec ISK, and how many subs they would gain from players in other areas of the game due to cheaper PLEX are relevant to CCP's bottom line. I'd argue that since people outside of highsec have greater operating expenses than a highseccer from losing ships to PVP there's some reason to believe that you'd have more non-highsec accounts subbed if the PLEX price was lowered by nerfing highsec.
I'm simplifying things of course because some highseccers PVP, some nullseccers just farm ISK constantly, some coalitions have reimbursement programs to reduce operating cost and make PLEX more affordable, etc. But by in large I think generally, being in a dangerous no-rules PVP environment means you lose your ship (and the ISK you spent on that ship) more. From the experience I have in highsec (I do a decent amount of highsec trading on alts and haul stuff through there frequently. Hell, I used to run L4s.) if you are aware of the rules in highsec and don't make your ship an absurd loot pinata you are just about 100% safe from losing a ship to suicide ganks.
There's certainly the real life economy, but CCP can't really do anything about that.
Something that I haven't seen brought up in the thread is that the easiest passive income available to a player does seem to set the baseline on PLEX. Way back when a single PLEX used to be worth roughly full account's worth of datacore characters. With PI's release, it went up a bit there as people learned to run extractor and factory planets. |